![]() ![]() Self.damage = self.damage - dmg:GetDamage ( ) if self.damage <= 0 then local rnd = math.random ( 1, 10 ) if rnd < 3 then Timer.Simple ( 5, self.CreateMoneybag, self ) end function ENT:OnTakeDamage (dmg ) if self.burningup then return end Self:SetSolid (SOLID_VPHYSICS ) local phys = self:GetPhysicsObject ( ) if phys:IsValid ( ) then phys:Wake ( ) end Self:SetModel ( "models/props_c17/consolebox01a.mdl" ) ![]() Include ( "a" ) function ENT:Initialize ( ) RRPX Money Printer by philxyz edited by Ninjarudo ![]() In init copy and paste this code into it: In DarkRP/Gamemodes/Entities/Entities create a folder called something_moneyprinter (you may rename it to whatever you want it to be). Here i will show you how to create a new money printer, but only by copying and pasting to make it easy for you.Ī program that would be useful to you is notepad++ you Can Download it Here. ![]()
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